This is quoted from http://www.callofduty.com
Hi everybody!
I'm pleased to announce that the CoD:WW Mod Tools have officially released! To download the tools, grab it from one of our mirrors located at:
Mirrors:
Now, you'll notice that is our new ModTools Wiki we've created for Call of Duty: World at War. Be sure you read the Wiki carefully, as most of the answers to your questions can be found within. Also, read the README and installation instructions for the tools.
ModTools Wiki:
We've also created some Mod Tools Forums located at the Treyarch Website
Treyarch's Mod Tools Forums:
There you can post feedback, ask questions, and the community & developers can interface with you one-on-one during the creation of your mods and maps.
We hope you find these tools useful, and the documentation helpful. We're looking forward to seeing what you guys create with this!
Enjoy! This is good news and will mean lots of Maps and MODs!
Just got news on some new nVIDIA drivers available today. They improve performance on some newer games.
Here is the Log:
This is a WHQL-certified driver for GeForce 200-series, 9-series, and 8800-series desktop GPUs.
Exciting New Features:
Blazing Fast Performance:
And More:
Download at www.nvidia.com
Have you ever wondered what would happen if Neo had to do the Matrix - running on windows? Someone has. So go take the "blue" pill. The thought is interesting in itself. What - or more likely how - would the matrix run if it was running on windows.
Would it be easier or harder? Well - let me show you.
Hey Guys,
After coding over 6 PHP scripts to the site (Some of which took 40mins+ to install) we are finally free from bots 100%.

To help me understand how many bots we are dealing with on a daily basis I have scripted in a function to email me when someone fails to register to the site.
So far in total over 3 days 58 hacking attempts have been blocked. Of course we were only getting 3 - 4 a day coming through prior to the recent security being added but it just goes to show how many are trying to get through.
The first patch for the recently released Call of Duty: World at War is now available for download and updates the game to version 1.1.
Call of Duty: World at War patch v1.1 includes the following:
| Mods are now enabled in Co-op, Single player, and Multiplayer. | |
| Players will now be notified when new patches are available. | |
| SLI support has been improved. | |
| G_Spawn: no free entities crash has been fixed. | |
| Server no longer runs out of script variables. | |
| A valid serial is no longer required to run a Dedicated Server. | |
| A Dedicated Server can now be started from the Command Line via Remote Desktop Connection. | |
| Various fixes in Server Browser. | |
| Players will no longer see multiple friend invites from the same friends. | |
| When a player calls in a recon plane in a Hardcore match, the HUD will properly appear. | |
| Clan Tags will now display in game where appropriate. | |
| Map holes fixed. | |
| Spawn improvements and weapon balancing. | |
| Remote desktop now works with dedicated servers. |
The patch weighs about 318 MB and can be downloaded from one of the links below:
FileShack
WorthPlaying
ActionTrip
AusGamers
GamersHell
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